Ludopolitics: Videogames against Control
(eBook)

Book Cover
Average Rating
Published
John Hunt Publishing, 2018.
Status
Available Online

Description

Loading Description...

Also in this Series

Checking series information...

More Like This

Loading more titles like this title...

More Details

Format
eBook
Language
English
ISBN
9781785354892

Reviews from GoodReads

Loading GoodReads Reviews.

Citations

APA Citation, 7th Edition (style guide)

Liam Mitchell., & Liam Mitchell|AUTHOR. (2018). Ludopolitics: Videogames against Control . John Hunt Publishing.

Chicago / Turabian - Author Date Citation, 17th Edition (style guide)

Liam Mitchell and Liam Mitchell|AUTHOR. 2018. Ludopolitics: Videogames against Control. John Hunt Publishing.

Chicago / Turabian - Humanities (Notes and Bibliography) Citation, 17th Edition (style guide)

Liam Mitchell and Liam Mitchell|AUTHOR. Ludopolitics: Videogames against Control John Hunt Publishing, 2018.

MLA Citation, 9th Edition (style guide)

Liam Mitchell, and Liam Mitchell|AUTHOR. Ludopolitics: Videogames against Control John Hunt Publishing, 2018.

Note! Citations contain only title, author, edition, publisher, and year published. Citations should be used as a guideline and should be double checked for accuracy. Citation formats are based on standards as of August 2021.

Staff View

Go To Grouped Work

Grouping Information

Grouped Work ID35dada1c-991a-d544-610a-f96370907350-eng
Full titleludopolitics videogames against control
Authormitchell liam
Grouping Categorybook
Last Update2023-09-05 20:05:13PM
Last Indexed2024-04-18 00:07:05AM

Book Cover Information

Image Sourcehoopla
First LoadedFeb 1, 2023
Last UsedAug 26, 2023

Hoopla Extract Information

stdClass Object
(
    [year] => 2018
    [artist] => Liam Mitchell
    [fiction] => 
    [coverImageUrl] => https://cover.hoopladigital.com/nbn_9781785354892_270.jpeg
    [titleId] => 14317479
    [isbn] => 9781785354892
    [abridged] => 
    [language] => ENGLISH
    [profanity] => 
    [title] => Ludopolitics
    [demo] => 
    [segments] => Array
        (
        )

    [pages] => 352
    [children] => 
    [artists] => Array
        (
            [0] => stdClass Object
                (
                    [name] => Liam Mitchell
                    [artistFormal] => Mitchell, Liam
                    [relationship] => AUTHOR
                )

        )

    [genres] => Array
        (
        )

    [price] => 1.25
    [id] => 14317479
    [edited] => 
    [kind] => EBOOK
    [active] => 1
    [upc] => 
    [synopsis] => What can videogames tell us about the politics of contemporary technoculture, and how are designers and players responding to its impositions? To what extent do the technical features of videogames index our assumptions about what exists and what is denied that status? And how can we use games to identify and shift those assumptions without ever putting down the controller? Ludopolitics responds to these questions with a critique of one of the defining features of modern technology: the fantasy of control. Videogames promise players the opportunity to map and master worlds, offering closed systems that are perfect in principle if not in practice. In their numerical, rule-bound, and goal-oriented form, they express assumptions about both the technological world and the world as such. More importantly, they can help us identify these assumptions and challenge them. Games like Spec Ops: The Line, Braid, Undertale, and Bastion, as well as play practices like speedrunning, theorycrafting, and myth-making provide an aesthetic means of mounting a political critique of the pursuit and valorization of technological control.
    [url] => https://www.hoopladigital.com/title/14317479
    [pa] => 
    [subtitle] => Videogames against Control
    [publisher] => John Hunt Publishing
    [purchaseModel] => INSTANT
)