Ludopolitics: Videogames against Control
(eBook)
Description
Loading Description...
Also in this Series
Checking series information...
More Details
Format
eBook
Language
English
ISBN
9781785354892
Reviews from GoodReads
Loading GoodReads Reviews.
Citations
APA Citation, 7th Edition (style guide)
Liam Mitchell., & Liam Mitchell|AUTHOR. (2018). Ludopolitics: Videogames against Control . John Hunt Publishing.
Chicago / Turabian - Author Date Citation, 17th Edition (style guide)Liam Mitchell and Liam Mitchell|AUTHOR. 2018. Ludopolitics: Videogames against Control. John Hunt Publishing.
Chicago / Turabian - Humanities (Notes and Bibliography) Citation, 17th Edition (style guide)Liam Mitchell and Liam Mitchell|AUTHOR. Ludopolitics: Videogames against Control John Hunt Publishing, 2018.
MLA Citation, 9th Edition (style guide)Liam Mitchell, and Liam Mitchell|AUTHOR. Ludopolitics: Videogames against Control John Hunt Publishing, 2018.
Note! Citations contain only title, author, edition, publisher, and year published. Citations should be used as a guideline and should be double checked for accuracy. Citation formats are based on standards as of August 2021.
Staff View
Grouping Information
Grouped Work ID | 35dada1c-991a-d544-610a-f96370907350-eng |
---|---|
Full title | ludopolitics videogames against control |
Author | mitchell liam |
Grouping Category | book |
Last Update | 2023-09-05 20:05:13PM |
Last Indexed | 2024-04-18 00:07:05AM |
Book Cover Information
Image Source | hoopla |
---|---|
First Loaded | Feb 1, 2023 |
Last Used | Aug 26, 2023 |
Hoopla Extract Information
stdClass Object ( [year] => 2018 [artist] => Liam Mitchell [fiction] => [coverImageUrl] => https://cover.hoopladigital.com/nbn_9781785354892_270.jpeg [titleId] => 14317479 [isbn] => 9781785354892 [abridged] => [language] => ENGLISH [profanity] => [title] => Ludopolitics [demo] => [segments] => Array ( ) [pages] => 352 [children] => [artists] => Array ( [0] => stdClass Object ( [name] => Liam Mitchell [artistFormal] => Mitchell, Liam [relationship] => AUTHOR ) ) [genres] => Array ( ) [price] => 1.25 [id] => 14317479 [edited] => [kind] => EBOOK [active] => 1 [upc] => [synopsis] => What can videogames tell us about the politics of contemporary technoculture, and how are designers and players responding to its impositions? To what extent do the technical features of videogames index our assumptions about what exists and what is denied that status? And how can we use games to identify and shift those assumptions without ever putting down the controller? Ludopolitics responds to these questions with a critique of one of the defining features of modern technology: the fantasy of control. Videogames promise players the opportunity to map and master worlds, offering closed systems that are perfect in principle if not in practice. In their numerical, rule-bound, and goal-oriented form, they express assumptions about both the technological world and the world as such. More importantly, they can help us identify these assumptions and challenge them. Games like Spec Ops: The Line, Braid, Undertale, and Bastion, as well as play practices like speedrunning, theorycrafting, and myth-making provide an aesthetic means of mounting a political critique of the pursuit and valorization of technological control. [url] => https://www.hoopladigital.com/title/14317479 [pa] => [subtitle] => Videogames against Control [publisher] => John Hunt Publishing [purchaseModel] => INSTANT )