T. R Cameron
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Cait Keane and her Dragon partner Aza have a score to settle with an assassin-and whoever hired him.
Investigating the murder of a judge wasn't the plan for Cait's first weeks in Boston. But they'd caught the assassin, so, case closed, right? Not so much.
Everybody wants a word with the killer-the Marshals, the PDA, and the two criminal bosses in town. One of the bosses hired the hitman and he's not saying a word.
Cait better slice through the...
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New city, new troubles. It's going to take all the magic Special Agent Diana Sheen can gather to keep the peace.
But will it be enough?
Diana runs a secret Federal agency that combats magic mixed with wicked. Her team cleans up the worst streets, disguised as bounty hunters.
Challenge number one is a small troll and his ongoing obsession with action films. Good thing he's a helluva fighter too.
Still, is it enough? Dark magic has a new twist born...
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Cait Keane and her Dragon partner Aza face threats on every side.
You'd think a gang war being fought in the shadows of her town would be the magical US Marshal's most pressing concern. You'd be wrong.
The shifters are pressing hard to take over the territory they believe belongs to them. Too bad Cait's coven lives there. An assassin that's gunning for her may have a new ally-a second Syndicate assassin. That can't be good.
And the Dragons on Oriceran...
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Boston's magical underworld is at war, and Cait Keane and her Dragon partner Aza are stuck in the middle.
The Roses and the Dragons are at each other's throats after a failed assassination attempt brings their simmering feud to a boil. The assassin that ruined Cait's first day on the job has become a force to be reckoned with-and he's got her square in his sights.
That's okay. She's got weapons aimed at him, too. Did we mention there's a dragon?
But...
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Ruby Achera just wanted a nice, quiet drink at her family's casino in Magic City.
The Mist Casino sits just above a kemana with an interior that would make a ghost feel right at home. Of course, it does. After all, Magic City has to compete with nearby Vegas. A different kind of magic.
Ruby is just back from University for the summer, catching up with an old friend when everything changes with a bang!
A series of small blasts are exploding all...
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Aisling Keane's nemeses wants revenge. Not just on her, but all of Dragonfly. Can she survive long enough to save her agency?
Maslov wants her dead for the fireball that almost killed him and forced him to wear a mask to hide his scars.
Kira, Maslov's right hand, wants payback for the death of one sister and the capture of another.
And Jamison Hart seeks chaos for both Dragonfly and Apocalypse because no matter who loses, Kali wins, and so does...
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Special Agent Diana Sheen has been targeted...
… by magical villains determined to bring her and her agency down. The bad guys have something big planned, and like a storm over the horizon, she can feel it coming but doesn't know how bad it will turn out to be.
The answer? Really, really bad. Diana and her team will need to be at the top of their game to survive.
The troll that's adopted her patrols in the night, searching for the cosplaying...
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Aisling Keane and her mechanical dragon partner, Shimmer, have made an enemy.
She thought she'd killed the leader of the criminal organization that set a trap for her and Dragonfly, but he survived. Now he wants to return a double helping of the pain she's caused him.
Jamison Hart, former SIS operative turned freelance bad guy, has his own reasons for going after Aisling. And now he has the resources of a new organization to bring to bear.
But...
9) Counter Ops
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Special Agent Diana Sheen runs a secret agency . . . locked squarely in the crosshairs of a magical conspiracy far greater than she'd imagined.
The bad guys are seeking artifacts to increase their power, and it feels like they're leading up to something big.
Can she stop them in time?
The attacks are getting personal. Other bureaus have taken heavy losses, and only her team's magical abilities have kept them from the same fate.
That includes a...
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Magic City is full of hustlers, con men and magicals just out for a good time. The perfect mix of glamour and gangsters.
But underneath it all, a con man is scheming to pull it all apart.
Can Ruby and her weretiger, Idryll, find a way to save her hometown before time runs out?
Or will her quest lead her to her own unforeseen destiny? A lost heritage that can unlock an oracle's mystery.
New challenges can also bring new allies.
A Drow trader with...
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On the run. Pursued by the Government. And then-a new menace arises.
The loss of their base and most of their equipment was a staggering blow. But Diana Sheen dealt with it with a troll by her side.
No more running. Time to turn around and fire back.
Individuals corrupted by Rhazdon Artifacts was one thing. Finding out that a cult has risen around the powerful magic items is another.
Dark times for the former Federal Agents of Magic, officially...
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The underlings are defeated. Time to take down their bosses.
With the local enemies contained, the agents set their sights on finally taking on the true threat. Earthly enemies have compromised their government and are launching cyber-attacks on their systems. Oriceran enemies have added new bounties. Cara and Diana are still in the crosshairs. No one is safe, in the city above, or the Kemana below. Even the group honoring the memory of the Silver...
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It has to be a trap. Rogue Agent Diana Sheen has no option but to walk right into it.
The Rhazdon cult has been biding its time, but their leader's life is on the line. Time to remove the thorn in their side. Everything has consequences.
There's not just one trap, but three. Can Diana fight so many sides at once?
Avoiding the fight means more innocents die. Not an option on the Rogue Agents' watch.
Diana, Cara, Rath the troll, and the RAM team...
14) Law and Disorder
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With threats pressing her from every side, can Ruby fulfill her destiny?
It's time for Ruby Achera to complete the quest and become the Mist Elves' new Mirra-or die trying.
Will the venture into the unknown bring new threats? Well, of course. It's Magic City.
Meanwhile, the anti-human sentiment is coming out into the open. Julianna Sloane is plotting to bring not just one casino, but all of them, under her control.
Overshadowing it all is the...
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The Paranormal Defense Agency is after her.
There's a mysterious figure whipping up anti-human sentiment in town. And, behind it all, an old nemesis plots and plans. Can Ruby Achera handle this triple-headed threat?
The self-declared defender of Magic City has a lot on her plate. First it was just Gabriel "The Nightmare" Sloane, but now problems are coming from every direction.
The PDA has put a false bounty out on the city's protectors, and now...
16) Arcane Ops
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It's time to clean up their city or die trying.
The Remembrance have stepped up the pressure after the Federal Agents of Magic slapped them down hard. There's a bounty on Diana's head, as well as her second in command. Criminals are dying for the chance to collect. And the bad guys have found more artifacts to steal-from the police. The lines are drawn. The battle is at hand.
The Blackops Agents of Magic are ready. Diana's search for the artifact...
17) Rogue Ops
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Diana Sheen and her team have been the Feds' go-to Agents when magical trouble threatens.
Their ongoing mission to collect dangerous Rhazdon Artifacts is more important than ever.
Enemies don't stand a chance. Cutting-edge technology, honed magical skills, and artifact weapons gave them an advantage.
But what happens when the Feds they trusted no longer trust them?
Diana, Rath the troll, Cara, Bryant, and the rest of the team will have to turn...
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Magic City's future hangs on the roll of the dice, or the turn of a card. Will fortune favor Ruby Achera, or turn against her?
All the threads of criminal activity in Magic City are weaving together to form a dangerous web.
The anti-human movement and the Drow who leads it have found common cause with the troublemaker in the Council.
The PDA is the wildcard. Will they help her or turn against her?
Ruby's allies are ready. Idryll, Morrigan, Margrave,...
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Agent Cait Keane and her dragon Aza are under attack on every front.
The leader of the Thorns criminal organization despises Cait and the US Marshalls, and he's decided it's time to take them out. But a group of terrorists are plotting against a politician, drawing Cait's Special Operations Group away. Is it a distraction?
Even the shifters are gearing up for the big battle.
Can Cait and Aza survive the battle? More trouble awaits them if they...
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The bad guys are on the hunt, and Ruby Achera is their next target.
The criminals in Magic City have realized Ruby, Morrigan, and Idryll aren't giving up.
Gabriel "The Nightmare" Sloane is pulling out all the stops to take them out. Corrupt security companies gathering magical weaponry? Check. Deadly assassin adding a Rhazdon artifact to the arsenal? Check. Layers upon layers of traps and deceptions? Check.
Ruby's friends and family are in greater...